Sunday, June 24, 2012

The importance of instant challenges and team challenges


This came up on thread last year and is the opinion of some coaches that you can't practice or plan for the team challenge judging.
(One coach to another) > "Don’t worry about it – they can’t plan for it or practice for it. "
(my response-) I respectfully disagree.  The core value area, aka team building, is one where the kids gain insight into how they can best communicate with each other and work together with the upmost respect.  I do think kids (and some adults) have a lot to be taught, or practiced is probably the better word, in this area.   You can practice this event by giving them any simple to complex task that they attempt to solve in 5 minutes.
Here's a page that can give you some ideas-
http://mysite.verizon.net/vze2z83j/ic/id1.html
You have to download the challenges, but they are virus free and chuck full of great challenges to try with your team.
http://rosevilledi.bwweb.org/DataFiles/Docs0708/IC_Practice_Set.pdf 
Here's a pdf file that has some more challenges.
The most important part to remember is that the challenge itself doens't matter, it's how they worked together.  Debrief your team after each exercise-

DEBRIEF
Always be sure to debrief at the end of each instant challenge or set. Keep your questions friendly and positively focused, not judgmental. Allow each TEAM to answer the questions and draw it's own conclusions.

1. How do you think you did as a team? What did you learn about teamwork by doing this challenge?
2. How well did you manage your time? How might you have used it it differently?
3. What were some of the strengths of your solution? What worked well?
4. If you were asked to solve this problem again, how would it change?
5. Did your everyone on the team feel heard? What can we do to make sure everyone gives, or has a chance to offer, an idea?
6. How well do you feel you used the materials given? Is there any thing you wished you had more of?
7. Did your team follow the rules? (If not, what can help you follow the rules next time?)
8. If the solution didn't work, what could you do differently as a team to make it work?
9. Could your solution have been more creative, novel or unique?
10. Finally, and most importantly: What did you learn?!
(Optional: when you're checking on the group roles {defined below}-
Did the time keeper ask at least once, “how much time is left?”
Rule keeper/s, did you check your solution against the rules towards the end?
Idea solicitor, were you able to get an idea from each team member? (there shouldn't be blaming (stop the conversation if it starts), but they can explain if not everyone gave an idea.)

A good way to make sure the teams understand and grow their these challenges is to make sure the three basic roles in the group are determined before the challenge begins. Give your team a super quick, 20 secs to determine who has these roles. (It is ok to have more than one child doing each of tasks for a given challenge). -
The “rule keeper”- This person has the job of reminding the group of the rules. They will try to make sure he knows the rules to check at the end of the challenge.
The “time keeper”- this person has the job of making sure the team knows how much time there is left. This person may ask the judges at any time how much time is left. In the beginning of learning this job, team members should be told to ask twice during the challenge, “How much time is left?”
The “idea solicitor” - This person has the job of making sure each team member suggests a solution to the challenge and that every offers input.
Everyone's job- the “thanker”- it is every team members job during each challenge to thank at least one person for their contribution.
If the kids ask you can questions say, “Did the rules say you couldn't do that? If the rules don't say you can't, then you can!”

We practice productive communication- no blaming or focusing on the negative. Everything is phrased as a positive as much as possible.  You only have to have to do afew of these before your team starts to get a little better at talking to each other and making sure everyone feels involved.  My kids practice different jobs- one person is the time keeper of the activity, one person is the rule keeper- (what was the task at hand?), one person is the idea elicitor- they need to make sure everyone spoke up about their idea, or ask, "does any one have any other ideas?" Before the group proceeds to the creation of the task, and each person is responsible for sharing or thanking another team member for putting their idea out there. After a while, it becomes habit and they will do it in the instant challenges without being reminded as well as in the regular meeting times. :)
  They also learn to talk to each other in a way that helps get more responses from each other.  My team regularly says, "That's one good idea. Are there any others?" or, "Can we consider x, y, z idea?" as a way to introduce ideas without putting your teammate's idea down.  I saw how my new members this year came to these practice challenges and my old team members who had practiced these skills were clearly more diplomatic, helped the entire group work together better and generated more success at the tasks compared than the newer members. So I do think there is something to be said for practicing core values. Not to mention, this is a life skill that can really help people throughout their lives.
  We try to have one drama and one building challenge, or we alternate between them.
Here are some challenges we worked on recently in our camp. -



Building- “spaghetti tower challenge”
tools- Each team gets 25 pieces of spaghetti, a marshmallow and 5 pieces of tape, or address labels to build their tower. Scissors are available but are not allowed to used in the structure.
Rules:
The tower should be self standing and have the marshmallow on top. Scissors are available for use, but are not allowed to used in the structure. Those are the rules :)
Time: Each team will have 8 minutes to build a tower.
Goal: The tallest tower, that follows the rules, is the victor.

(Debriefing notes: Teams new to instant challenges may not complete this challenge. Assure them that's ok, and they have more challenges to come. Emphasize what could have been differently to produce a positive change. )

Drama- News reporter challenge
Pre- Set-up- Create a lego structure for each team to be viewed by the “reporter”. Make each one unique and in a place where the rest of team can't see it. Number it so the reporter knows which one is his/her.
Rules:
A reporter was out in the field and sees an alien ship land. S/He sees the alien come out of the spaceship and rushes back to tell her/his fellow reporters at the station- BUT s/he is so dumbstruck by the experience that s/he has forgotten how to TALK!
Your task is to create a new, non-known language (so no English, Spanish or Russian if you know it! :). The language can have sounds and can certainly be non-verbal as well. Look at your bag of alien parts and try to come up with a language you can use to put together the alien the reporter saw. You have 8 minutes to create your language and then 3 minutes to build it. (Run the exercise for 3 minutes or until all teams have put together their alien.)
Time: 8 minutes to create language, 3 minutes to build.
Goal: Be the first to report on an alien species by building a LEGO alien before the other reporters.

Drama: “Bi-centennial statues”
tools: your team's imagination
Rules: The mayor has called your team to create a statue for the city's bi-centiennal celebration. The statue you create will placed in the city park for all to see.
- Use your team members to “make” a statue. At least one person must be the presenter of the statue and explain why it represents the town's founding. You must name your city and give a story that tells about its beginnings. Explain why your statue should be chosen to represent the town.
Time: You will have 8 minutes to create the “statue” and 3 minutes to talk about it.
Goal: Create the most imaginative statue for the town's 200th birthday.

(In this challenge you will find some teams who do not complete all the rules- naming the town or explaining why it represents the origin story of the town. The first question you ask to the groups after both have finished is- “Did each team name the town? Did each team tell me a founding story of the town? Did each team explain the statue? No need to comment, the kids will know if they did this or not. Ask the role keepers their role question. )

Building: “Bowling”
Tools: spoon, rubber band, straw, note cards, tape, other stuff :)
Rules:
Your goal is to knock down as many of the “pins” (aka t.p rolls) with the large Lego ball as possible. You may use the spoon in the blowing, but you may not touch the spoon after you start bowling. You can practice this during the time you have. The team that knocks over the most pins wins. You have three trys to knock all the pins down.
Time: 5 minutes to build the bowling device. Three trys to bowl.
Goal- knock over pins with ball :)
(After both groups bowl three times, say I'm going to bowl now. Go over the rules quick- knock pins over with ball. that was the only rule. Then take the ball and and hand knock all the pins down. Ask the teams if the rules said they had to use the equipment? Ask if the rules said they had to start at the end of the table? Talk to them about assumptions. :)


Friday, June 15, 2012

Lego CAMP- what a great week!



So, we just finished our first Lego fundraising camp ever.  What FUN!  This week has been so great, I know we'll do this camp again next year!
Here are some of the highlights from this week-

Day 1 - Getting it to move, motor and squeak :)
    Ezra helps some of the campers understand what the robots are doing.
Abby concentrates on H's first program!  
The team showed up everyday to help the kids, just a few younger then themselves, learn to the essential skills to programming Lego Mindstorm NXT.
From day one, the campers were were able to make the robots move by themselves and programmed them to successfully move through a maze! 
Day 2 - Sound and motion- let's DANCE!
 J's gets his groove on :)
Using the sound sensor to program the robot to dance to the beat of clapping, the students were introduced to the ideas of wait buttons. The motor and touch sensors were used for the afternoon maze.
Day 3- Sumo wrestling- Are you ready to RUMBBBLLLEEEE?

 


The robots had augmentations that added to their success.


  The campers learned about "parallel programming" and distinguished between programming prowess and operator efficiency.   Because all the programming was the same, the campers experimented with different engineering ideas to see how the robots reacted and conquered each other on "The Dojo of Doom!" 
This was a favorite project of the campers. 

Day 4- Light sensors- Follow the "black tape" road.
The light sensor is a wonderfully simple sensor. It sends out a light and measures the reflected light shot back to test the threshold of the surface.  White sends back 100% of the light (theoretically :) while Black absorbs all the light and gets as close to 0 as possible.  By setting the light sensor to go left when it detects black and goes right when it sees "not black".  The light sensor can't really "see" color, but can detect how much light it senses, and the programmers used "switch blocks" to help the robot switch between actions.  

Day 5- The fun must end- but the programming never stops.....
  
S's gets a big smile as his robot finished the "ultrasonic" maze. The ultra sonic used the same switch programming that allowed the light sensor to follow the line.
     

Not all programs went smoothly, but with a little perseverance-every programmer succeeded! Then it was off to free build and outfit the sumo wrestlers for the parents show.












  The morning and the afternoon camps did to interact for a while- half hour instant challenges were a favorite of many of the parents, who got to stay and watch the kids work out unique building and drama challenges.
"Camp 2" works on building the longest bridge competition. 

All the campers improved their communication skills and agreed the last challenge, a mere 5 days later, was much more fun because of the increased skills they gained and their ability top work together made the challenges more enjoyable. Each team chose a ruler keeper, idea solicitor, and a time keeper for each challenge. 

We had a great week! Thanks to our hard working team members and moms:) Here are 4 of the 6 hard workers below!




A final thanks to our parents for letting their kids come to our camp! Maybe we'll see you next year?

Tuesday, November 15, 2011

The Next Step- our journey to State!

 After winning the regional tournament, the next step is the state competition. But to do that, we need to look at what we did well, did ok at, and what needs attention.  The judging score sheets from our 3 areas of judging- robot design, teamwork/core values and research- really helped understand what the judges saw adn where we can add attention to work harder. 
    In our robot game, we got 6th place overall and that's a matter of luck sometimes, but also of having a solid plan and better robot placement to start the missions off on.  Looking at the robot design judges' comments, we see we can improve ourselves by having fewer attachments and getting the attachments we do have to do more things.  That's the focus of the next meeting- attachment and solid runs!
    When we reviewed the research section, where the team did the best in scoring, we see that they can let the judges know they used 4 sources of information and that we need to try to share our research with more than 2 groups.   Mostly it was about sharing the information with the judges so they knew what the team had accomplished.  We think adding a paper that lists our sources of information and who we've shared the skit with would also be helpful to the judges and improve 2 of the 4 scores that weren't perfect.
   In teamwork, we talked about how well they did do, and that complimenting each other so the judges can HEAR them would be helpful.    That is a spontaneous task, and it can be hard to "train" for, but there are certainly things we can do to show that they work like a team and respect each other at all times like the teams exhibits during the meetings.
    So we have just 3 more weeks before competition, so the robot game is our focus.  Doing better at that should send us into the top tier again at state.  Wish us luck! (LOT and lots of luck.)

Saturday, November 5, 2011

E.I

In the recent event, the Electrical Invaders have won 1st place over all  in the First Lego League Robotics composition, out of 15 other teams.   They will be going to State /J.M.U in December. The team says, "I feel so amazing! I can not believe we got this far."  Grabbing the trophy, they all worked together to succeed in the competition.  Once again there is no "I" in team- or in lego.  The team agreed that we would share the trophy so there would not be any complications or unhappiness between the team.  The order for sharing the trophy will go :Ezra , Abby , Grace , Olivia ,Robert ,& then Dylan. They all agreed to pass it on every time they meet for Lego Robotics. The robot unfortunately made a number of mistakes, but the team still walks in victory.
the picture will be displayed very soon

Saturday, October 29, 2011

Our visits with the experts

Here are some historical captures of events from the recent past :)
Dr. Meyer in his office showing R, E, and D one his insect trays

 Dr. Meyer is an entymologist at the Christopher Newport  University. He met with part of the E.I crew,  answering all their questions on both bug and bat behaviors. 
      Then Dr. Meyer showed the students some of his insect collection, and talked about proper archiving and the need for insect repellent tabs in your insect boards.
       
 

  Dr. Meyer helped the EI team work out the size of the trough they wanted for the bats, learned about edging it to prevent other animals form using it and during that discussion Dylan came up with the  idea for bright lights to attract the bats to the tough. 
Dr. Judy M meet with the kids in the lobby of the Va Living Museum to discuss their latest idea for the White Nose Syndrome cure for bats.  It's wasn't great news at the start, as the kids learned their latest idea of using the anti-fungal additive to a water trough wasn't going to work.  But the kids had done a lot of research on WNS and kept asking questions until it occurred to Ezra to use one of their ideas (the aerosol spray concept) to hold a vaccine to reach the bats as they came out of the cave.  Turns out a Geomyces vaccine is one of the better ideas researchers have, but they don't have a good delivery method.
  The kids regrouped after thanking Dr. Judy and voted to ditch the trough and bright lights from their cure concept.   They liked the idea of spraying the cure.  Robert and Olivia mentioned using an ultrasonic sensor to turn on and off the spray as the bats came in and out.  Abby added that it could be set on a timer so it didn't go off during the day when other animals might go in or out of the caves.  Ezra liked the idea of the timer and, knowing that bats fly at dusk, suggested it should be connected remotely to the weather stations so that the timer would adjust to the growing and shrinking hours of daylight.
  A new idea is born and really best of all, the new idea and change of cure slipped into the practiced skit quite nicely.  A lot of participants lines didn't have to change at all.  Great research guys.

Thursday, October 27, 2011

SO far......

So far- you guys have completed 11 missions!
Truck grab (95% success rate)
corn harvester (100% of the time the corn hits the mat, less of the time it ends up back in base)
the white cooler (a 45% success rate),
the rat mission ( 80% success rate),
the yellow ball, (99% success rate),
Blue ball (95% success rate),
the fish grab (about 90% success rate),
pink virus tray tip (about 85% success),
blue virus tray spill (98%, but less success right now than that catching the viruses ion the side box)
Table food delivery (99% making it to the table with varied levels of success getting more or less of the food to stay on the table)

In the works is - the ice cream, pizza mission and making it to the east wall.

                 Besides some incredible displays of programming,
                    You created a unique solution to a difficult food and water safety issue.  
                         You emailed and visited experts, using their tips to help your craft a fabulous and meaningful
                              script for your presentation.
                                 You have managed to build your team up & work together as a unit.


 We only have 9 days left before the tournament, but you guys are rocking it!
We need to work on our pre and post judging interviews, and we need to determine which method of robot running we're using at the robot game table- two for the whole time, or switching out to run your favorite missions each session. Looking forward to printing those t-shirts tomorrow!

Some photos from the season



I found these gems emptying my photo card.    Working, working, working.